WinKawaks™ 1.08 Release Log
* WinKawaks 1.08
* Added option to display only romsets that are available in the load game
dialog box.
* Fixed Alien vs. Predator (Euro 940520) driver (sound bugs)
* Fixed CPS1 sprite issues (Punisher bus wheels, Andor disappearing when he
jumps, etc)
* Fixed YM2152 (CPS1 music) tempo, but that causes new bugs: some sound codes
mysteriously vanish now. That means sometimes, no music will play, or some
sfx won't be played.
* Much improved Z80/68000 synchronisation, which allows the following :
* Fixed QSound tempo. Faster music, music synced to intro in VSav, etc etc
* Overclocked CPS2 games to 12.8MHz (instead of theorical 11.8MHz)
This fixes many glitches. It's likely the 11.8MHz errors are due to timing
errors in the 68000 core I use...
* Now lagging not only palette but entire VRAM. Fixes some layer/palette errors.
* Various CPS1 fixes:
- Mercs 'dirt on the sprites' should be fixed.
- Carrier Air Wing won't freeze anymore (game still buggy however, weird
palette issues)
- The King of Dragons's in game backgrounds show. Fully playable now.
- 1941 won't freeze anymore when game starts.
* Added a setting in the INI to control sound emulation frequency (44100 default)
* New option in the INI to control the sound playback. If sound is bad on your system
try playing with the SoundSegs and SoundSegLag settings. (6 and 5 are the default).
For example, some older versions of Kawaks used 4 and 2. You may want to use them.
(Note that SoundSegLag should be superior to 0 and inferior to SoundSegs)
* Now compiled with Turbo68K Version 0.5 (The Cpu Core Formerly Known As Genital68K)
* Redid the Kawaks splash screen code. Should display things correctly for vertical games
and it looks better in fullscreen.
* New Alternate scanlines blitter. If you have a slower PC and are using scanlines,
I recommend using those, since they should be quite faster.
* New image enhancement blitters : 2xSai, Super2xSai, Eagle. They are quite slow for now
because those versions are pure C, without MMX optimisations.
If you have a S3 or S4 card, I'd like to know if those blitters work for you...
* Changed the way the video blitters are handled (many internal changes to allow the
future blitters). Now a unique Engine setting in the INI :
0 = Normal (default)
1 = Scanlines
2 = Scanlines 50%
3 = Alternate scanlines
4 = 2xSai
5 = Super2xSai
6 = SuperEagle
Modified the menu to reflect the changes.
In terms of speed, from fastest to slowest, the blitters are 0 3 1 2 6 4 5
* Added an extra set of resolutions in the INI to differenciate fullscreen resolution for
normal blitter which needs a lower res from enhanced blitters (which need a twice bigger
resolution) :
* HorizontalFullScreenWidth Resolution for horizontal games with
+ HorizontalFullScreenHeight non Normal blitter (scanlines, 2xSai, etc)
* VerticalFullScreenWidth Resolution for vertical games with
+ VerticalFullScreenHeight non Normal blitter (scanlines, 2xSai, etc)
* HorizontalFullScreenWidthNormal Resolution for horizontal games with
+ HorizontalFullScreenHeightNormal Normal blitter
* VerticalFullScreenWidthNormal Resolution for vertical games with
+ VerticalFullScreenHeightNormal Normal blitter
